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Deadnettle Creek

Maez has an ordinary life, spending their days in a cubicle doing data entry and sharing lunch breaks with their college friend turned coworker, Lupita. When Lupita is unexpectedly laid off, the two of them take a walk through Deadnettle Creek, one of the few spaces left in their town that isn’t paved over with concrete. Walking along the dried up creek bed, they stumble into a mysterious hollow and accidentally release a strange snake creature. The snake turns out to be an ancient nature spirit who possesses Maez. During the centuries the spirit spent sealed up, the destruction of nature in the area left it weakened. Since it can’t leave Maez’s body until it regains its powers, they have to work to bring nature back to the town or be stuck together forever.

About

This is a short visual novel demo created for NaNoRenO and includes the intro of the story.

Art - azaraih & somonastic

Story - azaraih & somonastic

Writing - azaraih

Editing - somonastic

Programming - azaraih

Music - Creative Commons


We had a lot of fun working on this demo and hope you enjoy it!

Download

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Click download now to get access to the following files:

DeadnettleCreek-1.0-mac.zip 78 MB
DeadnettleCreek-1.0-pc.zip 96 MB

Development log

Comments

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I really like this game! The art is really nice (also is the mc nonbinary?)

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Aaahh thank you so much for playing and I'm happy you like it! I'm still hoping to finish the full game at some point. And yes, Maez is nonbinary! :]

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This has been my favorite NaNo game visually so far! I really love the little special effects(?) that happen during Maez’s headaches and the way you have the sprites interacting with the backgrounds. It feels so much more lively than the traditional way sprites are handled in VNs. The story is really intriguing as well, and I can’t wait to see more of it!

(+1)

Thanks so much for playing, I'm glad you like the visuals and special effects! :] Doing all the extra art made the game take a bit longer than expected to complete, but I think it was worth the time and effort. It was fun working on the sprites that interact with the backgrounds, I agree it does feel more lively and animated. We'll continue working on the full game after taking a break, I'm glad you're looking forward to it!